Nvidia, $NVDA, CEO has said that we'll see fully AI-generated games in 5-10 years
Nvidia, $NVDA, CEO has said that we'll see fully AI-generated games in 5-10 years.
This week's Nvidia GPU Technology Conference brought some exciting news, including the unveiling of Nvidia's next-generation Blackwell AI GPU, the B200. CEO Jensen participated in a Q&A session with the press later in the conference to address additional questions and offer further insights into the future direction. One question raised the potential for AI-generated games, a concept Jensen believes could become a reality within the next five to ten years. While GPUs have traditionally been used for rendering games through rasterization and more recently for ray tracing, AI-focused GPUs are now leveraging their immense computational power to create larger and more advanced neural networks for content generation. Jensen envisions a future where GPU-powered AI tools could utilize this processing power to generate computer graphics, rather than just render them. He suggests that an AI-generated gaming future could emerge within the next decade, with initial attempts possibly appearing in the next five years.
It's worth noting that the computational power required for AI tools like Sora, used by OpenAI for tasks such as generating video clips, currently exceeds anything feasible for a desktop PC in the near future. However, as AI continues to advance, it's conceivable that AI-powered tools could rapidly create models, levels, code, stories, and other assets in a matter of minutes within the next decade. While instant creation of fully playable and enjoyable games may not be achievable within ten or even twenty years, the ongoing improvement in AI-generated content quality suggests a transformative shift in the creation process.
Jensen's response to the question, when asked about the future of real-time pixel generation, emphasized the rapid evolution of technology, with the S curve typically not extending longer than a decade once a concept becomes practical and effective. He believes that the shift towards real-time content generation is already underway and could reach a significant milestone within the next five to ten years, marking a transformative period for both gaming and non-gaming experiences.